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corestar's avatar
corestar
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5 years ago
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Arria 10 Native Floating Point Adder Issue

I'm using Quartus 19.1 Standard and there is an odd issue with the native Arria 10 floating point adder. As shown in the attached, the Ax input has a latency of 3 clocks but the Ay of only two. So the output is not Ax + Ay at the same clock cycle. If I add an external register stage to Ay, it works as expected. The extra register in Ax does not seem to server any purpose and seems like an odd design choice.

Am I missing something?

The native multiplier works as expected with a latency of 3 clock cycles.

  • Hi,


    You can actually click on that register from the Native DSP Block floating Point GUI to change the clock source and also disable that register if this is not required.



    Regards -SK


3 Replies

  • SengKok_L_Intel's avatar
    SengKok_L_Intel
    Icon for Regular Contributor rankRegular Contributor

    Hi,


    You can actually click on that register from the Native DSP Block floating Point GUI to change the clock source and also disable that register if this is not required.



    Regards -SK


    • corestar's avatar
      corestar
      Icon for Contributor rankContributor

      @SengKok_L_Intel ,

      That worked! Thanks so much for the help. And I can reduce the multiplier latency, at the expense of Fmax, in the same way.

      I'd suggest that removing that register might be a sensible default for an adder.

  • SengKok_L_Intel's avatar
    SengKok_L_Intel
    Icon for Regular Contributor rankRegular Contributor

    Thank you for the feedback.


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