What is the limit on signals in signal tap II
The byte blaster cables have a data limit. Signal Tap requires that data be transmitted through the byte blaster on every single trigger event.
How do we know how much bandwidth signal tap is using when we use it?
Can we be sure that signal tap will always transfer data on every trigger event?
Is it possible that a trigger condition is missed because it occurred when signal tap was transferring data from the last trigger event?
When signal tap has more than once instance that is enabled and synthesized, does it reliably capture data from both instances although they use different triggers?
And finally, why doesn't signal tap apply once to copy past instances and signals from one signal tap to another?
Again, using a state-based trigger or other options I mentioned, you can capture data from multiple subsequent events before the logic analyzer stops, limited by the size of the buffer.