Altera_Forum
Honored Contributor
11 years agoVirtual pins and their input delays [TimeQuest]
Hello all,
Developing only one part of an FPGA architecture, I constrained most of my design's pins as virtual in the Assignment Editor (both inputs and outputs, except some inputs, including clocks ofc). While I successfully constrained my Clocks and non-virtual inputs in my SDC, I am left with a massive number of unconstrained ports in TimeQuest. I am unsure if that situation is normal, thus I tried constraining with 0 input delay, provoking confusion to TimeQuest that considers that none of my inputs are multicycle paths (Which I could manually change). All my virtual inputs will, in the future, be registers inside the FPGA, and I have no idea if I am supposed to simply ignore the errors I've had in TimeQuest for now, or if I am to constrain my virtual pins according to typical Tsu and Th of my FPGA (Cyclone III); or else:confused:? I hope some of you may help me with that matter, as I was not able to find any answer across the Internet. Thanks in advance, Nicolas.