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Altera_Forum
Honored Contributor
14 years agoYou'll need to define 2 screen buffers (probably both in SRAM), with the camera writing to one, and writing the overlay to the other.
When the LCD reads memory, you'll need to read both screen buffers and merge the pixel data (eg use the overlay if not some fixed value). (You might manage to use address comparators to direct the LCD reads to alternate addresses - but that might be more complex.)