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SparkyNZ's avatar
SparkyNZ
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5 years ago
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Capturing Signals with SignalTap using a "burst" clock

Rather than using a continuous clock cycle (such as the bottom signal shown below), I have a signal (clkDebug) which follows the clock in bursts. The reason I have done this is that I don't have enou...
  • SparkyNZ's avatar
    5 years ago

    I have confirmed what was happening. SignalTap was triggering but it was waiting for it's buffer to fill up before it would stop.

    I modified my design to let the clkDebug run continuously once I had captured the states of interest (which fills the buffer) and I get what I was after.