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Altera_Forum
Honored Contributor
14 years agoVGA Sprite Blur
I wrote some VGA vhdl that displays sprites by constantly drawing RGB values from memory by bitbanging the VGA protocol. At each clock cycle I have the right XY RGB values corresponding to the positi...
Altera_Forum
Honored Contributor
14 years agoHi,
Blur could be caused by memory access conflict, do many masters access the buffer memory only when your sprite is moving ? If the blur is just a slight tearing, then do you use a single buffer ? Double buffering would avoid that.