A little bit of overview info here, in chapter 2: https://www.altera.com/literature/ug/ug_usb_blstr.pdf
There is very little public documentation around on what goes in the CPLD as far as features/functionality. However, the Altera JAM STAPL (
https://www.altera.com/support/support-resources/download/programming/jam.html) player does/did support using the USB Byte Blaster in simple JTAG bit banging mode. From the header comments in the jamstub.c routine:
/* The following code doesn't fully utilize the possibilities of the
* USB-Blaster. It only buffers data up to a maximum packet size of 2 bytes.
* The normal maximum packet size is up to 64 bytes (but would require a
* major change to the logic of this program).
*
* Actually, the USB-Blaster offers a byte-shift mode to transmit up to 504 data
* bits (bidirectional) in a single USB packet. A header byte has to be sent as
* the first byte in a packet with the following meaning:
*
* Bit 7 (0x80): Must be set to indicate byte-shift mode.
* Bit 6 (0x40): If set, the USB-Blaster will also read data, not just write.
* Bit 5..0: Define the number N of following bytes
*
* All N following bytes will then be clocked out serially on TDI. If Bit 6 was
* set, it will afterwards return N bytes with TDO data read while clocking out
* the TDI data. LSB of the first byte after the header byte will appear first on TDI.
*/
/* Simple bit banging mode:
*
* Bit 7 (0x80): Must be zero (see byte-shift mode above)
* Bit 6 (0x40): If set, you will receive a byte indicating the state of TDO in return.
* Bit 5 (0x20): Output Enable/LED.
* Bit 4 (0x10): TDI Output.
* Bit 3 (0x08): nCS Output (not used in JTAG mode).
* Bit 2 (0x04): nCE Output (not used in JTAG mode).
* Bit 1 (0x02): TMS Output.
* Bit 0 (0x01): TCK Output.
*
* For transmitting a single data bit, you need to write two bytes. Up to 64
* bytes can be combined in a single USB packet.
* It isn't possible to read a data without transmitting data.
*/
I have used this code as part of a custom JTAG scanner that employed the Altera USB Blaster as the hardware interface.